Item Types are used to make items work in certain ways. For instance to give a container-item container-functionality, or to make it possible to open a door.
  Assigning an Item Type to an item is as simple as writing 'SET TYPE # where # is the Item-Type you want to assign to an item, and then target the desired item afterwards. Sometimes there's more to in than that, but in those cases there's specific information included in the Type-information. 
  Below follows a list of the various Item-Types in UOX3:
   Type | Description
      ------------------------
	  0 |  Default type
  	  
1 | Container/backpack
          morez(1) > 0 = Magically trapped ('SET MOREZ 0x01000000)
      2	| Opener for order gate
      3 | Order gate
      4 | Opener for Chaos gate
      5 | Chaos gate
      6 | Teleporter rune, acts like teleport was cast
      7 | Key (Look World Interaction, section 2.1)
      
8 | Locked container
          morez(1) > 0  = Magically trapped ('SET MOREZ 0x01000000)
      9 | Spellbook
      10 | This opens a map based on the serial num of the item
      
11 | A book:Entry in misc.dfn: %li",
          More1 = MSB of serial (most significant byte)
          More2 = NSB of serial (next significant byte)
          More3 = NSB of serial
          More4 = LSB of serial (least significant byte)
      12	| Unlocked door
      13	| Locked door
      14	| Food item
      
15 | Magic wand/weapon (Look World Interaction, section 2.8)
        MoreX = Circle
        MoreY = Spell within circle
        MoreZ = Charges left
      16	| Resurrection object, will resurrect dead players when double-clicked. 
      18	| Enchanted item that displays a random message (Crystal Ball?)
      
19 | Potion
	MoreX
		1 = agility
		2 = cure
		3 = eplosion
		4 = heal
		5 = night sight
		6 = poison
		7 = refresh
		8 = strength
		9 = mana
	MoreZ
		1 = lesser
		2 = normal
		3 = greater
      35	| Townstone Deed if itemID = 0x14F0, otherwise it's a Townstone.
      
50 | Recall rune
            MoreX = Target X
            MoreY = Target Y
            MoreZ = Target Z
       51 | Start Gate *guess at info*
            MoreX = Target X
            MoreY = Target Y
            MoreZ = Target Z
              Ends up going into the gatex[], gatey[], gatez[] array
       52 | End Gate *guess at info*
            MoreX = Target X
            MoreY = Target Y
            MoreZ = Target Z
              Ends up going into the gatex[], gatey[], gatez[] array
       60 | Object Teleporter
            MoreX = Target X
            MoreY = Target Y
            MoreZ = Target Z
            61 | Item Spawner
            spawnsection = Item-ID to spawn (hex-id)
            Mininterval = Respawn minimum time
            Maxinterval = Respawn maximum time
       62 | Monster/NPC Spawner
            Amount = Amount of NPCs to spawn in total
            Spawnsection = Npc-ID to spawn
            Mininterval = Respawn minimum time
            Maxinterval = Respawn maximum time
       63 | Item-spawner Container
            morez(1) > 0 = Magically Trapped ('SET MOREZ 0x01000000)
            Spawnsection => Item-ID to spawn (hex-id)
            Mininterval => Respawn minimum time
            Maxinterval => Respawn maximum time
        64 | Locked item-spawner Container
            morez(1) > 0 = Magically Trapped ('SET MOREZ 0x01000000)
            Spawnsection => Item-ID to spawn (hex-id)
            Mininterval => Respawn minimum time
            Maxinterval => Respawn maximum time
            65 | Unlockable item-spawner Container
            morez(1) > 0 = Magically Trapped ('SET MOREZ 0x01000000)
            Spawnsection = Item-ID to spawn (Hex-ID)
            Mininterval = Respawn minimum time
            Maxinterval = Respawn maximum time
            69 | Area spawner
            More3/More4 = X/Y +/- offset ('SET MORE 0x0000XXYY)
            Amount = Amount to spawn
            Spawnsection  = Npc-ID to spawn
            Mininterval  = Minimum respawn time
            Maxinterval  = Maximum respawn time
            80 | Single Use advancement gate
            MoreX = entry in advance.dfn to use
            81 | Multi Use advancement gate
            MoreX = entry in advance.dfn to use
            82 | Monster Gate
            MoreX = entry from NPC-DFNs to change player into
            83 | Race Gate
            MoreX = Race entry to turn into, from races.dfn
            MoreY = 0 single use, 1 repeated use
            85 | Damage Object
            MoreX + MoreY => Minimum Damage
            MoreX + MoreZ => Maximum Damage
            87 | Trash Container
            
88 | Sound Object - plays sound effect when someone is close enough
            MoreX = Sound effect to play
            MoreY = Radius in tiles
            MoreZ = Probability in % of sound playing
			89 | Map/Facet-Change Object
			90 | World-Change Object
            
101 |	Morph object
            MoreX = Body to morph into
              Changes to type 102
            102 | Unmorph object
              Unmorphs back to original body as it was before type 101 object was used.
              Changes to type 101 again
            105	| Drink Object
              106	| Standing Harp
              111	| Zero Kills Gate
              117	| Planks
        
118 | Fireworks wand
            MoreX = Number of charges
            125 | Escort NPC Spawner
            More3/More4 = X +/- offset ('SET MORE 0x0000XXYY)
            Amount = Amount to spawn
            MoreX  = Npc to spawn
            MoreY  = Minimum respawn time
            MoreZ  = Maximum respawn time
            186	| Rename Deed
            190 | Leather-Repairtool
            191 | Bow-Repairtool
            200 | Tiller
            202 | Guildstone deed
            203 | Opens housing gump
            204 | Tinker Tools
            205 | Metal-Repairtool
            207 | Forge
            208 | Dye
            209 | Dye vat
            210 | Model boats/houses
            211 | Archery Butte
            212 | Drum
            213 | Tambourine
            214 | Harp
            215 | Lute
            216 | Axe
            217 | Player Vendor Deed 
            218 | Smithing tool
            219 | Carpentry tool
            220 | Mining tool
            221 | Empty vial
            222 | Unspun Fabric/Spinning tool
			223 | Uncooked Fish
			224 | Uncooked Meat
            225 | Spun Fabric/Weaving tool
            225 | Fletching tool
            227 | Cannon ball
			228 | Water Pitcher
			228 | Uncooked Dough
            230 | Sewing kit
			231 | Ore
            232 | Bulletin Board
            233 | Sword/Dagger/knife/blade
            234 | Camping
            235 | MagicStatue
            236 | Guillotine
            237 | FuillotineAnim
            238 | Floursack
            239 | Open Floursack
            240 | Fishing tool
            241 | Clock
			242 | Mortar
            243 | Scissors
            244 | Bandage
            245 | Sextant
            246 | Hairdye
            247 | Lockpick
            248 | Cottonplant
            249 | TinkerAxle
            250 | TinkerAwg
            251 | TinkerClock
            252 | TinkerSextant
            253 | Training Dummy
            254 | Training Dummy Anim
            255 | Worldforge type